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Produkt zum Begriff Iterative:


  • Managing Iterative Software Development Projects
    Managing Iterative Software Development Projects

    The Practical, Start-to-Finish Guide to Planning and Leading Iterative Software Projects   Iterative processes have gained widespread acceptance because they help software developers reduce risk and cost, manage change, improve productivity, and deliver more effective, timely solutions. But conventional project management techniques don’t work well in iterative projects, and newer iterative management techniques have been poorly documented. Managing Iterative Software Development Projects is the solution: a relentlessly practical guide to planning, organizing, estimating, staffing, and managing any iterative project, from start to finish.    Leading iterative development experts Kurt Bittner and Ian Spence introduce a proven, scalable approach that improves both agility and control at the same time, satisfying the needs of developers, managers, and the business alike. Their techniques are easy to understand, and easy to use with any iterative methodology, from Rational Unified Process to Extreme Programming to the Microsoft Solutions Framework.   Whatever your role–team leader, program manager, project manager, developer, sponsor, or user representative–this book will help you   Understand the key drivers of success in iterative projects Leverage “time boxing” to define project lifecycles and measure resultsUse Unified Process phases to facilitate controlled iterative development Master core concepts of iterative project management, including layering and evolutionCreate project roadmaps, including release plansDiscover key patterns of risk management, estimation, organization, and iteration planning Understand what must be controlled centrally, and what you can safely delegateTransition smoothly to iterative processesScale iterative project management from the smallest to the largest projectsAlign software investments with the needs of the business   Whether you are interested in software development using RUP, OpenUP, or other agile processes, this book will help you reduce the anxiety and cost associated with software improvement by providing an easy, non-intrusive path toward improved results–without overwhelming you and your team.

    Preis: 27.81 € | Versand*: 0 €
  • Games, Design and Play: A detailed approach to iterative game design
    Games, Design and Play: A detailed approach to iterative game design

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!

    Preis: 22.46 € | Versand*: 0 €
  • Domain-Driven Design Distilled
    Domain-Driven Design Distilled

    Domain-Driven Design (DDD) software modeling delivers powerful results in practice, not just in theory, which is why developers worldwide are rapidly moving to adopt it. Now, for the first time, there’s an accessible guide to the basics of DDD: What it is, what problems it solves, how it works, and how to quickly gain value from it.   Concise, readable, and actionable, Domain-Driven Design Distilled never buries you in detail–it focuses on what you need to know to get results. Vaughn Vernon, author of the best-selling Implementing Domain-Driven Design, draws on his twenty years of experience applying DDD principles to real-world situations. He is uniquely well-qualified to demystify its complexities, illuminate its subtleties, and help you solve the problems you might encounter.   Vernon guides you through each core DDD technique for building better software. You’ll learn how to segregate domain models using the powerful Bounded Contexts pattern, to develop a Ubiquitous Language within an explicitly bounded context, and to help domain experts and developers work together to create that language. Vernon shows how to use Subdomains to handle legacy systems and to integrate multiple Bounded Contexts to define both team relationships and technical mechanisms.   Domain-Driven Design Distilled brings DDD to life. Whether you’re a developer, architect, analyst, consultant, or customer, Vernon helps you truly understand it so you can benefit from its remarkable power.   Coverage includes What DDD can do for you and your organization–and why it’s so important The cornerstones of strategic design with DDD: Bounded Contexts and Ubiquitous Language Strategic design with Subdomains Context Mapping: helping teams work together and integrate software more strategically Tactical design with Aggregates and Domain Events Using project acceleration and management tools to establish and maintain team cadence

    Preis: 36.37 € | Versand*: 0 €
  • Implementing Domain-Driven Design
    Implementing Domain-Driven Design

    “For software developers of all experience levels looking to improve their results, and design and implement domain-driven enterprise applications consistently with the best current state of professional practice, Implementing Domain-Driven Design will impart a treasure trove of knowledge hard won within the DDD and enterprise application architecture communities over the last couple decades.” –Randy Stafford, Architect At-Large, Oracle Coherence Product Development   “This book is a must-read for anybody looking to put DDD into practice.” –Udi Dahan, Founder of NServiceBus   Implementing Domain-Driven Design presents a top-down approach to understanding domain-driven design (DDD) in a way that fluently connects strategic patterns to fundamental tactical programming tools. Vaughn Vernon couples guided approaches to implementation with modern architectures, highlighting the importance and value of focusing on the business domain while balancing technical considerations.   Building on Eric Evans’ seminal book, Domain-Driven Design, the author presents practical DDD techniques through examples from familiar domains. Each principle is backed up by realistic Java examples–all applicable to C# developers–and all content is tied together by a single case study: the delivery of a large-scale Scrum-based SaaS system for a multitenant environment.   The author takes you far beyond “DDD-lite” approaches that embrace DDD solely as a technical toolset, and shows you how to fully leverage DDD’s “strategic design patterns” using Bounded Context, Context Maps, and the Ubiquitous Language. Using these techniques and examples, you can reduce time to market and improve quality, as you build software that is more flexible, more scalable, and more tightly aligned to business goals.   Coverage includes Getting started the right way with DDD, so you can rapidly gain value from itUsing DDD within diverse architectures, including Hexagonal, SOA, REST, CQRS, Event-Driven, and Fabric/Grid-BasedAppropriately designing and applying Entities–and learning when to use Value Objects insteadMastering DDD’s powerful new Domain Events techniqueDesigning Repositories for ORM, NoSQL, and other databases  

    Preis: 29.95 € | Versand*: 0 €
  • Was sind die möglichen Auswirkungen von Duplicate Content auf die SEO-Rankings einer Website? Wie kann man Duplicate Content vermeiden?

    Duplicate Content kann zu einer Abwertung der SEO-Rankings führen, da Suchmaschinen Schwierigkeiten haben, die relevante Seite auszuwählen. Um Duplicate Content zu vermeiden, sollte man eindeutige und originale Inhalte erstellen, Canonical Tags verwenden und sicherstellen, dass keine Inhalte von anderen Websites kopiert werden. Außerdem ist es wichtig, interne Verlinkungen sorgfältig zu planen und Duplicate Content durch eine saubere URL-Struktur zu vermeiden.

  • Was ist Website-Hosting?

    Website-Hosting bezieht sich auf den Prozess, bei dem eine Website auf einem Server im Internet platziert wird, sodass sie für Benutzer zugänglich ist. Der Hosting-Provider stellt den Speicherplatz, die Bandbreite und andere Ressourcen zur Verfügung, die für den Betrieb der Website erforderlich sind. Der Hosting-Service ermöglicht es den Benutzern, ihre Website online zu veröffentlichen und sie rund um die Uhr verfügbar zu machen.

  • Was sind die wichtigsten Schritte bei der Durchführung einer SEO-Analyse für eine Website?

    1. Keyword-Recherche durchführen, um relevante Suchbegriffe zu identifizieren. 2. On-Page-Analyse durchführen, um technische und inhaltliche Optimierungsmöglichkeiten zu finden. 3. Off-Page-Analyse durchführen, um Backlinks und die Online-Reputation zu überprüfen.

  • Welche SEO-Tools eignen sich am besten für die Analyse und Optimierung der Website?

    Die besten SEO-Tools für die Analyse und Optimierung einer Website sind Ahrefs, SEMrush und Moz. Diese Tools bieten umfassende Funktionen zur Keyword-Recherche, Backlink-Analyse, Wettbewerbsanalyse und On-Page-Optimierung. Durch die Verwendung dieser Tools können Website-Betreiber ihre SEO-Strategie verbessern und ihr Ranking in den Suchmaschinenergebnissen steigern.

Ähnliche Suchbegriffe für Iterative:


  • Millance Volunteer Hosting
    Millance Volunteer Hosting


    Preis: 45 € | Versand*: 0.00 €
  • Managing Iterative Software Development Projects
    Managing Iterative Software Development Projects

    The Practical, Start-to-Finish Guide to Planning and Leading Iterative Software Projects   Iterative processes have gained widespread acceptance because they help software developers reduce risk and cost, manage change, improve productivity, and deliver more effective, timely solutions. But conventional project management techniques don’t work well in iterative projects, and newer iterative management techniques have been poorly documented. Managing Iterative Software Development Projects is the solution: a relentlessly practical guide to planning, organizing, estimating, staffing, and managing any iterative project, from start to finish.    Leading iterative development experts Kurt Bittner and Ian Spence introduce a proven, scalable approach that improves both agility and control at the same time, satisfying the needs of developers, managers, and the business alike. Their techniques are easy to understand, and easy to use with any iterative methodology, from Rational Unified Process to Extreme Programming to the Microsoft Solutions Framework.   Whatever your role—team leader, program manager, project manager, developer, sponsor, or user representative—this book will help you   Understand the key drivers of success in iterative projects Leverage “time boxing” to define project lifecycles and measure results Use Unified Process phases to facilitate controlled iterative development Master core concepts of iterative project management, including layering and evolution Create project roadmaps, including release plans Discover key patterns of risk management, estimation, organization, and iteration planning Understand what must be controlled centrally, and what you can safely delegate Transition smoothly to iterative processes Scale iterative project management from the smallest to the largest projects Align software investments with the needs of the business   Whether you are interested in software development using RUP, OpenUP, or other agile processes, this book will help you reduce the anxiety and cost associated with software improvement by providing an easy, non-intrusive path toward improved results—without overwhelming you and your team.  

    Preis: 43.86 € | Versand*: 0 €
  • Games, Design and Play: A detailed approach to iterative game design
    Games, Design and Play: A detailed approach to iterative game design

    The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!

    Preis: 29.95 € | Versand*: 0 €
  • Games, Design and Play: A detailed approach to iterative game design
    Games, Design and Play: A detailed approach to iterative game design

    The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!

    Preis: 44.93 € | Versand*: 0 €
  • Wie kann der Linkjuice einer Website durch verschiedene SEO-Strategien und qualitativ hochwertigen Content maximiert werden?

    Der Linkjuice einer Website kann durch den Aufbau von qualitativ hochwertigen Backlinks von vertrauenswürdigen Websites erhöht werden. Zudem sollte interner Linkaufbau betrieben werden, um die interne Verlinkung zu optimieren. Durch die Erstellung von hochwertigem Content, der relevant und ansprechend für die Zielgruppe ist, kann die Autorität und Sichtbarkeit der Website gesteigert werden.

  • Wie kann ich die Nameserver meiner Domain ändern, um meine Website auf einen anderen Hosting-Anbieter umzuleiten?

    1. Melde dich bei deinem Domain-Registrar an und navigiere zu den DNS-Einstellungen deiner Domain. 2. Ersetze die aktuellen Nameserver mit den neuen Nameservern deines neuen Hosting-Anbieters. 3. Speichere die Änderungen und warte einige Stunden, bis die DNS-Änderungen weltweit propagiert sind.

  • Wie kann ich Strato Hosting mit einer Domain verknüpfen?

    Um Strato Hosting mit einer Domain zu verknüpfen, musst du die Nameserver-Einstellungen deiner Domain ändern. Logge dich dazu in dein Strato-Konto ein und notiere dir die Nameserver-Informationen. Gehe dann zu deinem Domain-Registrar und aktualisiere die Nameserver-Einstellungen, indem du die Strato-Nameserver eingibst. Nachdem die Änderungen propagiert wurden, wird deine Domain mit deinem Strato Hosting verknüpft sein.

  • Wie kann ich meine Website zu einem anderen Hosting-Anbieter umziehen, ohne dabei die aktuelle Domain zu verlieren?

    1. Erstelle ein Backup deiner Website und Datenbank. 2. Registriere die Domain bei einem neuen Hosting-Anbieter. 3. Verbinde die Domain mit deinem neuen Hosting-Konto und lade das Backup hoch.

* Alle Preise verstehen sich inklusive der gesetzlichen Mehrwertsteuer und ggf. zuzüglich Versandkosten. Die Angebotsinformationen basieren auf den Angaben des jeweiligen Shops und werden über automatisierte Prozesse aktualisiert. Eine Aktualisierung in Echtzeit findet nicht statt, so dass es im Einzelfall zu Abweichungen kommen kann.